Audemy, an AI-powered audio-based learning platform, is changing the way blind and visually impaired (BVI) students access education. Built with accessibility at its core, the platform delivers personalized and engaging lessons through sound, allowing students to learn without relying on visual cues. Its adaptive learning engine tailors content in real time based on student responses, pacing, and engagement, making each learning experience unique and effective.
The platform is the result of collaboration between researchers and more than 20 educators who specialize in accessibility. Their insights have shaped every aspect of the tool, from the tone of the voice interface to the structure of exercises. This deep involvement from the accessibility community ensures that Audemy supports not only academic growth but also independence and confidence in its users.
![]() |
Audemy founder Crystal Yang led the development of the platform with input from accessibility educators. |
Since its launch, Audemy has grown to support over 2,000 BVI students. It includes interactive audio games, quizzes, and subject-specific modules that align with educational standards. These are designed to build core competencies in math, science, and literacy, all through carefully designed voice feedback and audio interaction.
What sets Audemy apart is its thoughtful integration with assistive technologies such as braille displays and screen readers. Rather than replace existing tools, it complements them. Students can use the platform alongside other devices they are familiar with, minimizing the learning curve and improving accessibility.
Privacy is another key focus. The AI features that drive Audemy's personalization run locally on users' devices, which significantly reduces the risk of data breaches and ensures a safer digital environment for young learners. This local processing also allows the platform to function in low-connectivity environments, making it a viable solution in areas with limited internet access.
Audemy's development was inspired by a lack of inclusive educational tools, especially for younger students who are blind or have low vision. The platform's founder, Crystal Yang, brought together developers, educators, and accessibility advocates to create something that would not only meet academic goals but also empower students to learn in their own way.
![]() |
A student uses the Audemy platform through an audio interface, wearing headphones and glasses. |
The creators of Audemy continue to innovate. They are exploring new features such as voice-controlled assessments, integration with tactile learning kits, and expanded language options. The platform also hosts events and hackathons to encourage development of more inclusive technologies, building a broader community around accessible education.
With its user-first design and commitment to inclusion, Audemy stands out as a model for how technology can bridge educational gaps. As more schools and organizations adopt it, the platform could mark a turning point in how visually impaired students engage with learning on their own terms.